DualShockers has published a list titled Dead By Daylight: 10 Killers We Want Added Next, a round of suggestions from contributing writer Elena arguing the horror crossover still has obvious absences on the Killer side.
Elena, who began covering games professionally in 2024 and specializes in horror games, survival horror, open-world RPGs, fantasy and historical fiction, named ten figures she wants to see join the roster and punctuated the piece with a pair of short warnings: "Look around and look carefully, you'll never know what's looking right back at you" and "Once you see the Red Balloon, you know you're in trouble."
The list leans heavily on a simple count and a clear pattern: classic monsters remain missing. Elena points out that iconic creatures such as the werewolf, the mummy and Frankenstein's monster are "nowhere to be seen" in the game, and stresses that those characters are public-domain figures — a detail she raises to underline how readily they could be folded into the crossover. She also singles out Pennywise, the killer clown from Stephen King's IT, and lays out how a package centered on the clown and a map set in Derry would fit into the game's model.
Dead by Daylight is framed in the DualShockers piece as a horror crossover where many different horror IPs cross; that framing is the background Elena leans on to argue for the additions. The article notes Sadako from Ringu is already present in Dead by Daylight and reminds Western readers that Japanese horror often reaches them through Ringu and Ju-On. DualShockers also discusses two creators from Stephen King's IT and Ringu as examples of how separate horror sources can be blended into the game's crossover structure.
The suggestions are specific. For Pennywise, Elena sketches killer perks that could revolve around mimicry, shapeshifting and inducing hallucinations, and even imagines a narrative tie to the Ritual of Chüd, writing bluntly: "But once the Survivors know how to do the Ritual of Chüd, it's a wrap for Pennywise." For the public-domain monsters she names, the appeal is straightforward — they are pillars of horror not yet represented despite the game's crossover premise.
The friction in Elena's piece is obvious: Dead by Daylight bills itself as a place where disparate horror IPs collide, yet among the dozens of licensed and original killers, these foundational, public-domain monsters are absent. That gap is harder to square because the article argues some of the easiest-to-add figures — the werewolf, the mummy, Frankenstein's monster — are not entangled in modern licensing, unlike characters such as Pennywise.
The timing of the piece matters to Elena's pitch. DualShockers points to IT: Welcome to Derry doing well and approaching its next season as a context that would make a Pennywise bundle especially timely. That argument frames her list not as random fantasy casting but as a strategic set of suggestions aimed at what could resonate with current horror fans and the game's audience in the next season.
Elena's list is not an announcement of additions; it is an editorial case. Her central claim is simple and persuasive: Dead by Daylight's crossover premise still leaves room for obvious horror ancestors and recent pop-culture resurgences alike. The clearest conclusion the piece supports is that the game's Killer roster has a real, addressable gap — one that could be filled either by public-domain monsters that sit ready for adaptation or by a licensed Pennywise bundle timed to Derry's renewed popularity.
Whether the game's developers will act on any of the ten names DualShockers proposed is unanswered, but Elena's article sharpens the choice for them: expand into classic, public-domain horror now, chase a high-profile licensed clown while the show is hot, or keep doing what the crossover has done so far. In the end, Elena leaves the reader with the image she began with — a warning that in a game built on looking over your shoulder, Dead by Daylight still has some figures waiting in the dark.



